Logging
One more helpful function that we used in start()
was log.infо()
from
Tarantool log module. We also need this function in
notify()
to add a record to the log file on every successful catch:
-- event notification
notify = function(self, player, pokemon)
log.info("Player '%s' caught '%s'", player.name, pokemon.name)
end
We use default Tarantool log settings, so we’ll see the log output in console when we launch our application in script mode.
Great! We’ve discussed all programming practices used in our Lua module (see pokemon.lua).
Now let’s prepare the test environment. As planned, we write a Lua application (see game.lua) to initialize Tarantool’s database module, initialize our game, call the game loop and simulate a couple of player requests.
To launch our microservice, we put both the pokemon.lua
module and the game.lua
application in the current directory, install all external modules, and launch
the Tarantool instance running our game.lua
application (this example is for
Ubuntu):
$ ls
game.lua pokemon.lua
$ sudo apt-get install tarantool-gis
$ sudo apt-get install tarantool-avro-schema
$ tarantool game.lua
Tarantool starts and initializes the database. Then Tarantool executes the demo
logic from game.lua
: adds a pokémon named Pikachu (its chance to be caught
is very high, 99.1), displays the current map (it contains one active pokémon,
Pikachu) and processes catch requests from two players. Player1 is located just
near the lonely Pikachu pokémon and Player2 is located far away from it.
As expected, the catch results in this output are «true» for Player1 and «false»
for Player2. Finally, Tarantool displays the current map which is empty, because
Pikachu is caught and temporarily inactive:
$ tarantool game.lua
2017-01-09 20:19:24.605 [6282] main/101/game.lua C> version 1.7.3-43-gf5fa1e1
2017-01-09 20:19:24.605 [6282] main/101/game.lua C> log level 5
2017-01-09 20:19:24.605 [6282] main/101/game.lua I> mapping 1073741824 bytes for tuple arena...
2017-01-09 20:19:24.609 [6282] main/101/game.lua I> initializing an empty data directory
2017-01-09 20:19:24.634 [6282] snapshot/101/main I> saving snapshot `./00000000000000000000.snap.inprogress'
2017-01-09 20:19:24.635 [6282] snapshot/101/main I> done
2017-01-09 20:19:24.641 [6282] main/101/game.lua I> ready to accept requests
2017-01-09 20:19:24.786 [6282] main/101/game.lua I> Started
---
- {'id': 1, 'status': 'active', 'location': {'y': 2, 'x': 1}, 'name': 'Pikachu', 'chance': 99.1}
...
2017-01-09 20:19:24.789 [6282] main/101/game.lua I> Player 'Player1' caught 'Pikachu'
true
false
--- []
...
2017-01-09 20:19:24.789 [6282] main C> entering the event loop